2019 Centerville Flag Football Rules
The purpose of the league is to teach kids the game of football. Unsportsmanlike conduct/behavior will not be tolerated. Anyone displaying this type of conduct/behavior will be warned. If the warning is ignored, the person/persons will be asked to leave the game. If the person/persons continue to be a problem, they will be suspended from the league for the remainder of the season.
Each child should get equal playing time. Each child should have the opportunity to play each position throughout the course of the season. This is a learning experience for the kids, not a contest to see how many touchdowns one child/team can score.
- At the start of each game, captains from both teams shall meet at midfield for coin toss to determine who shall start with the ball.
- The winner of the coin toss gets to decide taking possession or defense, to begin. The loser of the coin toss chooses the end zone to start play.
- Teams may not choose to defer to second half choice.
- The offensive team takes possession of the ball at its 5 yard line and has 4 plays to make 10 yards for a first down.
- If offense fails to get first down and or scores, possession of the ball changes and the opposition starts its drive from its 5 yard line.
- All possession changes, except interceptions, start on the offense’s 5 yard line.
- Teams change sides after the first half. Possession changes to the loser of the coin toss
- Any player whose flag (Flags) falls off cannot be eligible to make a defensive or offensive play
Players and Positions
- 8 on 8--unless one team has fewer than 8 players, then match that team’s number of players (ex. If Team A has 10 players show up for a game and Team B has 6 players show up for a game, the number of players on the field will be 6 for each team.)
- During an Exchange--the ball hits the ground, dead ball/loss of down
- Any Offense player may block any Defensive player that crosses the LOS.
- Pass Play---offense must announce pass play while offense is in huddle to the defense. (this will keep game moving on time)
- During a Pass—The Middle Linebacker must be back 5 yards from line of scrimmage and this player must also be announced as the pass rusher. No other defensive player may cross the LOS to pull the flags of the quarterback until the ball has been passed.
- Blocking--- an offensive player blocking on the line of scrimmage during a pass or run may only shadow block. There should be no contact. Do not teach to block with elbows up and out!!! NO HOLDING!!
- False Starts--- when an offensive player moves before the snap; this is a dead ball, no play, and a 5 yard penalty replay down
- Motion--- if you elect to have more than one player move before the snap outside the box, then they must be set for 1 second before the snap. If they do not set, then it is a dead ball, no play, illegal procedure, and a 5 yard penalty. If only 1 player is in motion before the snap, you may snap the ball with no penalty as long as player runs parallel to the LOS and not toward the LOS.
- Coaches may rotate players or subs to any position at any time.
- The Quarterback can roll out, but must pass, pitch, handoff or lateral while in the backfield. The QB CANNOT ADVANCE the ball for positive yards.
- QB can pitch the ball or handoff behind the line of scrimmage to a running back. Offense may use multiple handoffs or pitches, behind the line of scrimmage to gain yardage.
- “The box” (see Diagram A) must consist of a center, left guard, and right guard on every down. These three positions are not eligible for a pass; all other players are eligible for a pass or running play. If a passing situation, than the 3 players in the box are to stay behind the line of scrimmage until the pass is thrown and are not eligible for the pass nor handed off too.
The following are examples of offensive formations -- QB, RB, WR, and TE are eligible to receive a pass
WR LG C RG WR
WR TE LG C RG TE WR
WR TE LG C RG WR
- NO TACKLING!!! If a player tackles, the player and coach will be given verbal warning; if tackling continues the player may be suspended from the game
- Defense must be back 1yard from line of scrimmage before ball is hiked.
- The Middle Linebacker must be back 2 yards. This position will be the ONLY player who can cross the LOS to pull the quarterbacks flags, while the QB is still in possession of the ball. Only after the ball has been handed off can the defense cross the LOS to pull the flags of any ball carrier.
- Stripping the ball--- a defensive player must make an attempt to grab the offensive players’ flags. NO SLAPPING THE BALL!!! If the ball hits the ground, it’s a dead ball.
- Pass Rushing--- a defensive player approaching an offensive blocker may only shadow block. There should be no contact. NO HOLDING THE BLOCKER TO MOVE AROUND!!!
- Alignment--- a defensive player must line up no closer than 1 yard off the line of scrimmage on every down. One defensive player must cover each offensive player
- In a situation where the offense has the ball on or inside the defenses 5 yard line (red zone), the defensive player may line up over the ball. (Pass or Run)
Time Outs and Dead Balls
- 3 time-outs per game; 30 second time outs, injury time outs will be handled accordingly, time-outs can be used at any time during the game
- Dead ball--occur during an incomplete pass, running out of bounds, ball carriers flag being pulled, or flag falls out, or fumbles/dropped balls. Or the ball carrier’s elbow or a knee touches the ground. There will be no ball returned off of fumbles/dropped balls; if the ball is fumbled/ dropped, the ball will be down at that spot.
Timing and Overtime
- 20 minute halves (running clock) with 5 minute halves
- Each time a ball is spotted, a team has 30 seconds to snap the ball. Teams will receive one warning before a delay of game penalty is enforced.
- Clock stops in the last 2 minutes of the second half, during time-outs and injuries only
- Officials can stop the clock anytime at their discretion
- In the event of a injury the clock will stop and then restart when the injured player is removed from the field of play
- If the score is tied at the end of the 20 minutes,(2nd half) the game will be determined a tie
Scoring in Fountain City Recreational Association/ Centerville Youth League Football Leagues does not track nor encourage individual game scoring nor win/loss records
- Touchdown: 6 points
- PAT (Point After Touchdown) will be 1 point from the 5 yard line and will be a run play only. 2 points from the 10 yard line and can be run or pass
- Safety: 2 points to the defensive team and the ball is awarded to the defensive team at the opposite 5 yard line
- PAT- Player positions will also be the same positions as on downs.
- Four downs to advance the ball 10 yards for a 1st down to continue the drive
- To down a player with the ball, one of the flags must be taken off the ball carrier
- If the ball carrier ‘s knee or elbow touches the ground
- If a flag falls off or if the ball carrier knocks off the flag accidentally, then the ball carrier is down at that spot
- If the ball carrier runs out of bounds, the ball is down at that spot
- If the ball carrier protects the flags from being taken, the ball is down at the spot
- Note: Please have all players check their flags after every play to make sure they are still secured to their belts
- Against the Offense--- the defensive team has the choice of the penalty in yards or play in downs. If the defense takes the penalty, the down remains the same; if the defense refuses the penalty, the down advances
- Against the Defense--- the offensive team has the choice of the penalty or the play. Anytime a penalty is refused, the down advances; anytime a penalty is accepted, the down remains the same
- Major Penalties--- holding, pushing, tripping, charging, guarding flags, tackling, and unsportsmanlike conduct result in a 10 yard penalty
- Minor Penalties--- false start, offside, illegal procedure, or formation result in a 5 yard penalty
- Pass Interference---spot of the foul; referee will be the judge of contact point
Mouth guards are mandatory and must be worn at all games and practices. No player will be allowed to play without this!
- The Football Commissioner will have final judgment call on all plays in question.
- These rules may change at any time per Football Commissioners Meeting.